Why Microsoft's Activision deal could shake up gaming and advance its metaverse ambitions

Gaming fans interact with newly-announced games at the Xbox E3 2019 Showcase in the Microsoft Theater at L.A. Live, Sunday, June 9, 2019 in Los Angeles.
Gaming fans interact with newly-announced games at the Xbox E3 2019 Showcase in the Microsoft Theater at L.A. Live, Sunday, June 9, 2019 in Los Angeles. Copyright Casey Rodgers/Invision for Xbox/AP Images
Copyright Casey Rodgers/Invision for Xbox/AP Images
By Euronews and AP
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Microsoft's takeover of Activision shows gaming will be at the heart of the metaverse but it may yet be foiled by antitrust regulators.


Microsoft stunned the gaming industry when it announced this week it would buy game publisher Activision Blizzard for $68.7 billion (€60.5 billion), a deal that would immediately make it a larger video-game company than Nintendo.

Microsoft, the maker of the Xbox gaming system, said the deal would be good for gamers and advance its ambitions for the metaverse - a vision for creating immersive virtual worlds for both work and play.

On Tuesday, Microsoft’s chair and chief executive Satya Nadella underlined the importance of gaming in the new virtual world, saying it “will play a key role in the development of metaverse platforms”.

But what does the deal really mean for the millions of people who play video games, either on consoles or their phones? And will it actually happen at a time of increased government scrutiny over largescale mergers of tech giants in the US and elsewhere?

So, is the Activision buyout good for gamers?

Industry watchers certainly think so, especially if Microsoft’s games-for-everybody mission and a mountain of cash can rescue Activision from its reputation for abandoning gamers' favourite franchises while focusing on a few choice properties.

"Microsoft wants to increase the variety of intellectual property," said Forrester analyst Will McKeon-White. "Their target is anyone and everybody who plays video games and they want to bring that to a wider audience".

He said the "most egregious" example of a popular franchise that Activision, which was founded in 1979, left by the wayside is Starcraft, last updated in 2015.

Microsoft wants to increase the variety of intellectual property. Their target is anyone and everybody who plays video games and they want to bring that to a wider audience.
Will McKeon-White
Analyst, Forrester

Others include Guitar Hero, the Tony Hawk skateboarding ,series and MechWarrior, which McKeon-White said "basically wasn't touched for two decades".

On the other hand, the prospect of Microsoft controlling so much game content - from Call of Duty to Candy Crush - raised concerns about whether the company could restrict Activision games from competing consoles.

Microsoft expects to bring as many Activision games as it can to its subscription service Game Pass, "with some presumably becoming Microsoft exclusives," wrote Wedbush analyst Michael Pachter. 

However, he noted antitrust regulators may not allow Microsoft to keep games off Sony’s competing game console, the PlayStation.

Pachter said that Activision presents a model for Microsoft for how to evolve its classic console franchises. It has adapted Call of Duty into successful mobile and free games, and he expects the company to help Microsoft do the same with Xbox-owned Halo and other games.

Microsoft's Activision Blizzard takeover shows it has big ambitions to conquer the metaverse.Canva

Could regulators scupper Microsoft?

That's a big unknown. Regulators and rivals could turn up the pressure to block the deal.

Other tech giants such as Google, Amazon, Apple, and Meta - formerly Facebook - have all attracted increasing attention from antitrust regulators in the US and Europe. But the Activision deal is so big - potentially the priciest-ever tech acquisition in history so far - that Microsoft will also be putting itself into the regulatory spotlight.

Microsoft is already facing delays in its planned $16 billion (€14.1 billion) acquisition of Massachusetts speech recognition company Nuance because of an investigation by British antitrust regulators.

Asked about the deal at a White House briefing Tuesday, President Joe Biden's press secretary Jen Psaki had no comment but emphasised the administration’s recent moves to strengthen enforcement against illegal and anticompetitive mergers.

If the deal fails, Microsoft will owe Activision a "break-up fee" of up to $3 billion (€2.6 billion). That prospect should motivate Microsoft to make concessions to antitrust regulators to get it done, said John Freeman, vice president at CFRA Research.

What about Activision and its alleged workplace problems?

Activision disclosed last year it was being investigated by the Securities and Exchange Commission over complaints of workplace discrimination and in September settled claims brought by US workforce discrimination regulators. 


California’s civil rights agency sued the Santa Monica-based company in July, citing a "frat boy" culture that had become a "breeding ground for harassment and discrimination against women".

Microsoft CEO Satya Nadella noted in an investor call Tuesday that "the culture of our organization is my No. 1 priority," adding that "it’s critical for Activision Blizzard to drive forward" on its commitments to improve its workplace culture.

But a union representing technology and gaming workers said that concerns remain about working conditions and should be considered by US and state officials before any deal is approved.

"Activision Blizzard worker concerns must be addressed in any plan - acquisition or not – on the future direction of the company," Christopher Shelton, president of the Communications Workers of America, said in a statement.

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